Pope and Pagan; or Nativist Fun

Salem holds almost as prominent a place in the history of board games as it does in the origins of American maritime commerce and Federal architecture, due in overwhelming part to Monopoly, but before the Parker Brothers there were the Ives Brothers, the true pioneers of card-and board-game production. The publishing firm of W. and S.B. Ives was founded in 1823 by William and Stephen Ives, and operated through the mid-1850s, producing the Mansion of Happiness, generally acknowledged as the first American board game, as well as the widely-popular Improved and Illustrated Game of Dr. Busby. The success of the Ives Brothers, (or really William Ives as Stephen seems to have left the partnership relatively early) in effect created an industry by sparking imitation and competition from their fellow Massachusetts manufacturer, Milton Bradley, the McLoughlin Brothers in New York, and ultimately Parker Brothers. The American Antiquarian Society has a large collection of nineteenth-century board games, including many produced by the Ives firm, and while I was browsing around its digital collections the other day (looking for something altogether different) I encountered a rather provocative Ives board game called The Game of Pope and Pagan, or Siege of the stronghold of Satan, by the Christian army which was published in 1844. It’s a simple game, a variant of the perennial Fox and Geese, in which players constituting the “Christian” army lay siege to the “stronghold of Satan” which is occupied by the Pope and pagans: in the words of the game, “this simple amusement exhibits a band of devoted missionaries, attacking the strong-hold of Satan, defended by papal and pagan Antichrist”. I spend a lot of time in seventeenth-century England (I’m assuming the game’s title is derived from Bunyan’s Pilgrim’s Progress) so I’m pretty familiar with strident anti-Catholicism but the more “modern” American offshoot in the nineteenth century shocks me every time I encounter it: what a cauldron Salem must have been at this time with its heady mixture of abolitionists and nativists (with a dash of temperance thrown in)! Apparently there were intersections among these groups but you wouldn’t know it from this game, in which “the white figures represent the missionaries, as white is they symbol of innocence, temperance, and hope…..as heraldic sable denotes grief after a loss, Pope and Pagan are in black, both denote gloom of error, and their grief at the daily loss of empire”.

 

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W. and S.B. Ives, The Game of Pope and Pagan, or Siege of the stronghold of Satan by the Christian army, Salem, Massachusetts, 1844, © American Antiquarian Society. 


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