It’s not just contemporary video games that engage our children (boys) in virtual warfare: their paper predecessors had the very same focus. The majestic monarchs and large professional armies and navies of the eighteenth century inspired the transformation of traditional games of the goose into more strategic games of fortifications and war, and nineteenth-century manufacturing and marketing techniques intensified this shift, along with contemporary ideas about nationalism and education. Four things inspired me to dig into this topic: André Hellé’s Alphabet de la Grande Guerre, which I featured in my last post, the discovery of a board game dating from and “playing” the Crimean War of 1853-56 (too topical), a recent New York Times “Opinionator” column about “The Myriopticon”, a Civil-War parlor game which was “immensely popular with boys”, and an advertisement for Salem’s own Parker Brothers’ Spanish-American War games, The War in Cuba and The Battle of Manila. And then I discovered the Victoria & Albert’s Museum of Childhood “War Games” exhibit, which is closing at the end of the week.
I find these games a little disarming. I understand that the ABC was intended for “the children of our soldiers”, but do these children really need to see pictures of trenches and tanks (no gas masks, thankfully)? I’m just nervous about the Crimea. And Milton Bradley produced the Myriopticon during the Civil War (or Great Rebellion), a tactic that was followed by Parker Brothers at the end of the century. Both World War I and World War II challenged the glorification of war in many ways, but they did not put an end to war games; if anything, the intensifying competitive nationalism and focus on propaganda made them even more popular. The latter are of the bombs away variety, but games of the Great War seem particularly and personally destructive: German children targeted Britain with their toy u-boats, while the object of British children was to get rid of the Huns.
Get Rid of Huns Maze Puzzle, c. 1916, Victoria & Albert Museum of Childhood.